Sir... Ventral weapons down...
Enemy Frigate coming in beneath us in our blind spot... We must withdraw!
That's enough Ensign! Helm, perform a roll to bring our dorsal turrets to bear...
Tactical, prepare to divert power to weapons on my mark. Fire!
Interstellar Warfare brings the simplicity and flexibility of cards to the realm of tactical space combat games allowing players to easily design ships, manage power, record damage and more without ever putting pen to paper or using complicated math. Players simply select ship hull panels and add ship system cards to design new warships.
Construct warships to fill various roles within your fleet and send them into battle to devastate your enemies.
Space
Space is a three dimensional environment but is rarely treated as such in space games due to the complexity involved.
Interstellar Warfare changes all that by providing simple playable rules for 3D movement and weapons fire without vectors, tables or complicated math. Optional 2D rules are included for those who prefer two dimensional thinking.
Movement
Interstellar Warfare movement is Inertia based so ships continue to travel at their current speed and heading until power is applied to the engines to perform maneuvers. Ships may increase/decrease speed, turn, roll, change altitude and more.
Ships
Ships are constructed by selecting a ship panel such as a destroyer or battlecruiser and combining it with weapon and equipment cards. Each ship panel specifies how much space it has for ship systems and all weapon and equipment cards list their required space. Simply fill a ship with weapons and equipment up to its space limit to create a new ship. Ship panels have all necessary power, speed, altitude, damage and roll indicators to track a ships status during the game.
Weapons
Weapons are defined by their Firing Arc (Fore, Aft, Broadside, Turret), Mount (Dorsal, Ventral, Spinal),
Short/Medium/Long Range, Damage, Power & Space Requirements and Special Abilities. A Weapons mount may limit its ability to fire at targets of differing altitudes.
Equipment
Point Defense Systems, Stealth Hulls, Reactors, Armor and other special equipment may be added to ships making them more suitable for their intended role within a fleet.
Tactics
Interstellar Warfare’s 3D battlefield provides unique tactical challenges. Due to bulk and available power larger vessels tend to stay close to the galactic plane while smaller vessels frequently move above or below them keeping out of reach of their deadly spinal weapons. Fleets consist of large warships with long range weaponry and a host of smaller vessels to screen the fleet against attackers and maneuver into their opponents blind spots.
Coming February 2007